With over four thousand EU4 mods – … To cover pretty much all of the good trade goods you'd expect to find in parts of the New World, Furs are 9505, Cotton is 9517, Sugar is 9518, Tobacco is 9519, Cocoa is 9522, tropical wood is aow_trade_goods_events.1, and dyes are aow_trade_goods_events.2. You can find the mod on the Steam Workshop here. Europa Universalis IV: the best EU4 mods. Way too tough to halt trade on a land nods. Try out our new ointment "OTTOMANS", the best purple PHOENIX removal for ONLY $2.99.The Pope begged them to stop IT, but they didn't listen and now they earn 15k without leaving their homeland.Learn how!!! ... including new religions and trade goods to further aid in the immersion! Lonely burgundian queens in your … Changes to trade, religion and subject integration offer entirely new gameplay. The higher your power, the more trade you can steer. Its also part of the reason why trade is kind of broken, an ottomans that for instance has no trade power in Persia can pull something like 25% of the trade power from samarkand just by placing a merchant. Trade goods are sources of Trade Value and other bonuses. (Historically, Venetian merchants were more active in Constantinople than in Egypt in the EU4 era -- since Egyptian trade from the Red Sea would eventually end up in Constantinople, plus most of the goods from the Middle East.) Trade Goods Discussion/Mods that make them matter? In my mind, in Vanilla EUIV theres essentially just three ways in which different trade goods matter. Goods Produced is one of the strongest modifiers in the game, especially %-based goods produced modifiers. Learn one simple trick and enlarge IT by 20 in just one night!!! Europa Universalis IV. The best European trade goods are cloth, copper (early- to mid-game) and iron (mid- to late-game). Trade value it will add to the Bordeaux trade node is: 2.50 price * (1 base value + 1.35 goods produced) = 5.875 ducats (rounded to 5.88). Also why it is best to collect trade from the coast. ... New graphics and music offer a change of pace from your regular EU4 playthroughs. Description Discussions 2 Comments 175 Change Notes ... On Twitter On Reddit Created by. Due to price events cloth gets +35% price and iron gets +50% by endgame. However, that is the YEARLY trade value provided and the game calculates MONTHLY benefits from trade, so it will divide the final result by 12. EU4 ads be like: Is your PHOENIX purple, itchy? Every province in the game produces one or more types of Trade Goods. ... Change Trade Goods. Raw Goods Produced bonuses are good but they tend to be in smaller amounts (typically topping out at +1 goods produced per year) where as % goods produced can easily be 2-3 additional goods produced per year depending on the province. 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